Roleplay and examples
How to use /me and /do: short roleplay examples
/me describes your character’s actions, while /do describes an observable situation. Clarity matters more than sentence length.
Vice Roleplay · Sources checked:
Written roleplay needs more than spoken dialogue. You can describe an action with /me and the state of a scene with /do. Neither command is a shortcut for controlling another character’s thoughts, leaking hidden information or making OOC comments.
Make actions readable
“/me takes a folded note from a pocket and places it on the table.” gives the other player an observable action. Stating that the note definitely persuades the other character removes their decision.
Separate thoughts from visible behaviour. If your character distrusts someone, distance, hesitation or dialogue can convey that without a long explanation of private thoughts. Other characters do not gain mind-reading powers because you wrote the thought down.
Keep descriptions and questions open
“/do A small stain marks one corner of the note.” describes an object. “/do The other person agrees to the offer.” determines somebody else’s decision. Leave the other player a chance to respond to outcomes affecting their character.
If a necessary detail is unclear, ask a short, relevant question. Repeating the question or placing insults in /do disrupts communication instead of clarifying the scene.
Use the detail the scene needs
One short action may be enough when taking a seat at a café. For a more involved interaction, provide the information both sides need in order. Every message does not need your character’s full history and emotional state.
Keep emotes consistent with system-backed outcomes. An item shown in your inventory cannot disappear merely because you wrote a /do line; current inventory and powergaming rules still apply.
Sources and scope
This article was prepared with AI assistance after checking the sources and Vice rules. Example scenes were written for explanation and do not describe actual player incidents. Current server rules and on-screen requirements take precedence.