Playing in Vice
Roleplay while working: make a job more than income
A job system can also create relationships. A simple delivery or customer conversation can become an ongoing story.
Vice Roleplay · Sources checked:
Finishing an on-screen task and portraying your character doing a job are not identical, but they can support each other. Read Vice’s rules on supporting systems with roleplay alongside the relevant Atölye guide.
Add a human relationship to the task
Instead of repeating a route alone, your character can learn a customer’s name, remember an appointment or explain a problem. These scenes with other players do not require a new game system.
For example, explaining a late delivery can give a regular customer a reason to remember you next time. Do not decide on their behalf that they were definitely satisfied.
Match the menu action to the scene
If a player is working at a business, bypassing them to purchase only through a menu can cut out their scene. Support the order, payment and collection with brief interactions appropriate to the situation.
If a system does not provide a product or transaction, an emote alone does not add money, property or items to your account. Keeping the boundary between fiction and systems also helps prevent economic disputes.
Check current information in game
Income figures in an article can become outdated. This guide therefore promises no fixed wage, most profitable profession or guaranteed route to wealth. Atölye’s status notes and game screens may provide more current requirements.
When choosing a first job, think about whom you want to meet as well as income. Seeing a few people consistently can give your character more follow-up scenes than a one-off money target.
Sources and scope
This article was prepared with AI assistance after checking the sources and Vice rules. Example scenes were written for explanation and do not describe actual player incidents. Current server rules and on-screen requirements take precedence.