
Vice City opened on 3 November 2019 and has been updated ever since without a single reset. Below is every major update from v2.1 to the 4.5 overhaul, with dates. Dates and contents come from the announcement threads on our forum, and we add to this page as new updates ship.
2019–2020: launch, 2.3 and a new game mode
| Date | Update | What it brought |
| 1 December 2019 | v2.1 | Fixed the bugs from the first three weeks and closed the launch period. |
| 14 March 2020 | 2.3 | TV broadcasting, racing, territories, poker, farming, garages, horse racing and languages. |
| 14 May 2020 | v2.5 announced | The game mode would be rewritten from scratch with no data loss. |
| 25 September 2020 | Zeppelin v3.0 | A new era; the site was redesigned top to bottom. |
| 10 December 2020 | Winter Update | A snowy city and an official mod pack. |
The turning point of this period was 2.3. A pile of systems landed at once, from TV broadcasts to horse racing, and we went from around 90-100 players to around 500. That is why we still call it "the famous 2.3".
2021–2023: the Vice Season years
| Date | Update | What it brought |
| 25 December 2021 | VICESEASON 2022 | Vice Metro and public transport. |
| 14 March 2022 | New economic plan | The server economy was reworked. |
| June 2022 | VICESUMMER22 | The summer update, and a player vote on whether to remove the tram. |
| 8 October 2022 | WINTERINVICE | New jobs. |
| 9 November 2022 | Fourth-anniversary winter update | A new order in the city's storyline. |
| 22 June 2023 | Summer 2023 | Number blocking, saved race routes and Self Control. |
In summer 2023 we moved to what we call Self Control: the city's key roles (faction leaders, companies, police, hospital, press) should sit with players rather than staff. Today's council and court systems started there.
2024–2025: v3.8 and open.mp
| Date | Update | What it brought |
| 16 May 2024 | VICESUMMER'24 | Faction elections; the illegal-roleplay rules were rewritten. |
| 30 July 2025 | v3.8 | New systems and map updates. |
| 27 October 2025 | Move to open.mp | New infrastructure and a new anti-cheat. |
2026: v4 and the 4.5 overhaul
| Date | Update | What it brought |
| January 2026 | v4 | The Imperial era. |
| 14 April 2026 | v4.1 | A stock exchange, a hot-wiring mini game, airsoft. |
| 29 June 2026 | ViceSummer26 | City Council and politics roleplay; the economy moved to in-game management panels. |
| 27 July 2026 | July update | Town of Vice opened to everyone; performance work in crowded areas. |
| 7 August 2026 | v4.2.5 | Faction licences, used-car dealerships, a new vehicle value system. |
| 21 October 2026 | 4.5 overhaul | 114 systems, 953 commands, one account and a new site. |
What changed in 4.5?
4.5 is the biggest shift we have made since 2.3. In game, 114 systems are new or rewritten and 953 commands were reworked. The VCPD moved into a new building, Vice Phone V5 arrived, achievements were redone and 72 new skins were added; Idlewood got a new park, Market Street got VICE Plaza and a new Vice Mall, and Ocean Bar and Ocean Motel were rebuilt.
On the site, the forum, Social, the store and your account now sit behind a single login.



Seven years, zero wipes
One thing is missing from this list: a wipe. Even when the game mode was rewritten from scratch in 2020, accounts, characters, vehicles, houses and businesses were carried over without loss. The character you made in 2019 is still there today.
Full patch notes are on the forum (in Turkish). If you want to ask how a system works:
Stuck somewhere? Open a ticket under Support on the forum or come to our Discord; someone is around at any hour.


